AI Insights · Timothy · July 2024
Top 5 Hidden Objects Games Performance in Europe Q2 2024
Discover how the top 5 Hidden Objects games performed on unified platforms in Europe during Q2 2024, with insights into downloads, revenue, and active users.
In Q2 2024, the top 5 Hidden Objects games showed varied performance trends on unified platforms in Europe. The data, sourced from Sensor Tower, highlights the key metrics of downloads, revenue, and weekly active users for each game.
June’s Journey: Hidden Objects by Wooga experienced notable fluctuations in revenue, peaking at around $941K in the week of April 22 and ending the quarter at approximately $852K. Downloads fluctuated between 26K and 42K, with a noticeable peak of 42K in the week of April 29. Weekly active users saw a slight decline from 782K at the beginning of April to 709K by the end of June.
Manor Matters from Playrix saw consistent revenue around the $190K to $230K range, with a peak of $229K in the last week of April. Downloads were relatively steady, ranging from 7.7K to 12.4K, while weekly active users showed a gradual decline from 398K in early April to 347K by the end of June.
Unsolved: Hidden Mystery Games by Artifex Mundi S.A. exhibited stable revenue, maintaining between $115K and $155K, peaking at $155K in the first week of April. Downloads showed a slight upward trend mid-quarter, reaching around 47K in the week of May 20. Weekly active users remained relatively stable, hovering around 327K to 363K throughout the quarter.
Seekers Notes: Hidden Objects from Mytona Limited had a steady revenue flow between $97K and $115K, with a peak of $115K in the last week of April. Downloads varied, peaking at 16K in mid-April and then declining to around 7.7K by the end of June. Weekly active users decreased from 54K in early April to 50K by the end of the quarter.
Sherlock・Hidden Object・Match 3 by G5 Entertainment AB showed revenue stability around $64K to $77K, with the highest weekly revenue of $77K in late May. Downloads were highest in the first week of April at 52K, then settled to around 14K by the end of June. Weekly active users ranged from 62K to 112K, ending the quarter at approximately 67K.
For more detailed insights on these games and others, visit Sensor Tower.